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twworldcup >>TWWC format and matchup >>In Game Rules


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TWWC-Admin- 06-16-2005
In Game Rules
In game Rules: (version 1.2) - Matches must be played on RTW version 1.2 - Matches will be fought in a 4v4 format - 12500 Denarii per player - Max 6 on unit types - Camera: Unrestricted - Arcade Mode: Disabled - Unit Size: Normal - 8 Max Melee Cavalry (This includes Elephants and all chariots-Mellee cav are all cav without missiles) - Elephants are allowed but each team can only use a maximum of two - No Artillery is allowed - Egypt is not allowed - Fire arrows are allowed - All battles will be fought on grassy flatland in Summer with weather being calm - Scored Resolution: off - Max 2 Rome per team - Max 1 faction of the same type per team - Corner Camping or using the red line to a strategic advantage is banned in all forms - No use of the grass exploit to hide troops - Attacker is on the North side of map and chooses faction first. Countries switch attacker/defender for second game. If a third and deciding game is needed the attacker will choose first and the defender will make the second AND third faction selections. Each team will then alternate selections once again. The attacker from the first game is also the attacker in the third game. - Best of 3 series PLEASE NOTE: League Officials are free to make decisions as they see fit and their ruling is final. Negotiating is not allowed. All games must be played on default rules. The only negotiation allowed is to ask for a 3v3. Default however is 4v4 and must be played as such if offer of 3v3 is turned down.

TWWC-Admin- 07-15-2005

Rules have been changed to reflect several changes... 1. No artillery 2. Summertime-calm weather 3. No rules negotiating 4. No HA mx 5. Detailed explanation of melee cav 6. 4v4 format to allow for maximum participation 7. No use of the grass exploit to hide troops

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